Unfortunately I did not record my presentation and i will not likely have a chance to do so.
Over the time I have been 3D modelling, the designs I enjoy creating the most has to be Mechanical and hard surface models. As such, I have…… Read more “High Poly Hard Surface Modelling: Specialisation”
NOTE: This will be a common format for new projects 1/11/12 I was attended a meeting/briefing/pitch of sorts about a game project named ‘Scooch’. The concept of…… Read more “Development Log: Scooch”
Over the past 7 and a half weeks, I was a member of a team designated the task of creating a Virtual Environment with the theme of…… Read more “Post Mortem: Aftermath Project”
This assessment piece will be a short animation of a bipedal character navigating one of two obstacle courses. The character in question is a slightly modified ‘Norman’…… Read more “Obstacle Course -ANI210 assessment”
Background 22/10/16 A few weeks ago, I began work on an armored vehicle, combining design aspects from various vehicles from World War Two and the early Cold…… Read more “JgPz-122-54: a Dive into PBR”