Development Log: Scooch

NOTE: This will be a common format for new projects

1/11/12

I was attended a meeting/briefing/pitch of sorts about a game project named ‘Scooch’. The concept of the game itself is to drive a car (Scooch) through an empty parking lot and into a set area as fast as possible. You also drift which is fun.

What was asked of me was to create a new ‘Scooch’ model that looked cute but also a bit sporty. At the time, Scooch was represented by a model that looked a lot like a 2015/16 ford focus.

4/11/12

Work begins, and i use the collision mesh from the current build to start shaping the new scooch and  progressed quite a bit by the end of the next day.

This slideshow requires JavaScript.

16/11/12

After a bit of a hiatus from this project to complete another, i took some more time to further the model with input from the development team.

This slideshow requires JavaScript.

19/11/12

3 days later, The final version was completed and should soon be implented in the finished build of Scooch.

This slideshow requires JavaScript.

Postmortem

What went well?

Just about everything on my end of the project, and no errors were found that couldn’t be solved with Ctrl + Z. The simple design of the model meant that as soon as a rough shape was made, all other changes took little time to implement. Perhaps the only real challenge provided by this project was the Wheels. Trying to make a rim style that was ‘cute’ but slightly sporty was a bit difficult but through some guidance by the development team a suitable design was completed.

What didn’t go well?

If anything, Team communication – at one point in time at least. Said point in time was the almost 2 week break i myself had taken from working on the project. Over that time not a single message nor update came through the communication channels set up. However, this did not affect develop as much as you’d think. The reason for this radio silence is that most people creating art for Scooch, myself included, had provided what we needed to quite early. additionally, the game design and coding team (Is that the right way to say it?) took the same classes and the game itself was still being worked on, but since most of the finished artwork was in the game, they did not need to discuss on the chat until i returned to work.

What have i gained from this?

That AWESOME feeling of having my work in a video game. That aside a bit of clarity on how my assets would be imported and used in a video game. And i have to say that it wasn’t too far from what i thought it would be like.

Heres the game BTW:https://scoochlabs.itch.io/scooch

Also, it may still be an older build, but it is still fun!

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s