The Daily (Weekly): July 8th

Breaking a few trends this week, I was able to something each day, but that something was for a single project – World Builders.

During the week I worked on my plane model that was to be used in my scene – with it needing some modelling, unwrapping and textures in preparation for animation. since the week itself was dedicated to this single project, the standard day-by-day format will be absent.

So, how did the work on the plane progress over the week?

Blockout_Plane

Work began and the base mesh i had created weeks ago was now being worked on. While mondays would normally see little work, this time around I was able to use class dedicated time to work on the plane, and got a fair amount of work into vastly improving how it looked.

Plane_Progress

On the Tuesday, I did manage to do a little cleanup though, making the windows a bit sharper, making the wingspan slightly wider and fixing a few visual errors

Plane_Progress2_Above

As Wednesday came I was stuck thinking of ways to make the plane look more detailed. I ended up copy-pasting select polygons into new elements, one for a Door and two on the front of the plane around where the engine would be.

Plane_Progress3_Above

Thursday began, and I cleaned up and tweaked the new entities on the plane, removing some minor issues and improving the general shape. Once more I increased the wingspan and tweaked the rear landing gear. I also added some rivets to the lower front engine bay access thing for just a bit more detail before texturing began on Friday.

Plane_Progress4_Above

And now, Textures. By the end of Friday, I had unwrapped, baked normal maps and textured the plane in Quixel, experimenting with hand painting masks for a paint layer and a dirt layer. I think it is one of the better textures I have created, albeit lacking some polish.

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Of course there are some tweaks before animating and editing the scenes that feature this model, But you (And I) will have to wait until next week.

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