This week was spent entirely on Two separate items –
Research for my Specialisation Project
and Animations and Assets for Sol Ensis, my final project.
So, what animations and models have I made for Sol Ensis this week?
For the Bandit character, I created a Unique Attack animation and tweaked the run cycle
The Player character saw the creation of Jump cycles and a refined Attack animation. There was also a universal Block pose for both the player and Bandit to use. for now at least
And here is the new character – the Mage. The first person the player will save in the finished game, The mage will be kept hostage by a Bandit, of whom the player has to defeat to save the mage.
Lastly, we have the newly made Stone and Grass platforms.
That was all the 3D this week, be sure to check in next week for more!